What core: Charm core (from lvl 7 diaper mission)
[I got mine from Mixim core (available on all mission lvls)]
If you're lucky enough to get one, I have some tips to share with you.
Useful Inherit: Combat Weapon (Cross Slash)
This adds cross slash to your weak last attack. Since the succubus' weak last attack leaves you vunerable (for a very long time), you might as well get rid of it for something faster like Cross Slash. Also, it would be cool to slash up your opponent :3 (ccc ~would be~ slash, slash, slash slash). This also gives you an opportunity for a pursuit weapon (axe, etc.) unlike the old weak finish.
Useful Weapon: Axe (or any pursuit) if you have cross slash (Look at above), Swing bat
Swing Bat:
Swing bat would be a good combo finish to replace your weak finish because it knocks your opponent giving a possibility for edging.
How to use:
-> cc(wpn) = slash, slash, WHACK!
-> ccx[uncharged; knocks opponent into air];[new combo while opponent is falling] cc(wpn) =
slash, slash, pow (into air), [while opponent is falling] slash, slash, WHACK!
Axe (or any pursuit) How to use (with Cross Slash):
-> ccc(wpn) = slash, slash, slash slash, axe
-> {PROPER DISTANCE REQUIRED! ONE STEP AWAY WOULD BE OPTIMAL}
ccx[uncharged]; [while opponent is falling] ccc(wpn) = slash, slash, pow (into air), [while opponent is falling] slash, slash, slash slash, axe
Basic combos:
-> ccx[uncharged];ccc = slash, slash, pow (into air); slash, slash, finish
-> ccx[charged]; dash x; jump x (above opponent; pursuit) = slash, slash, pow (forward into air); pow (into air) slash [knock down]; jump spin drill [pursuit]
-> dash x; jump x = pow (into air) slash [knock down]; jump spin drill [pursuit]
-> hold c; (jump behind them) (when they are vunerable), f = kiss (mummy), [while they are transforming, jump behind them], disappear & reappear special (edges)
-> ccf[voltage] = slash, slash, guardbreak special (in case they try to block)